Friday, September 17, 2010

Demo Reel Pt.1 Lechucks Textures




































The UndershirtTexture










Shirt Button Spec







Shirt Button Color








Sash Specular







Sash Color









Bone Specular










Bone Color










Face Skin Specular







Face Skin Color








Pants Specular







Pants Color








Hat Specular









Hat Normals








Hat Color








Hand Specular







Hand Color








Coat Specular







Coat Color








beard Color







Shirt Sleeve Color












Hat Feather 1















Hat Feather 2









Bird Body Specular










Bird Body Color








Bird Head Color









Crows Foot Specular








Crows Foot Color








Side Burns Color







Leather boot Specular








leather boot Color







belt Specular







Belt Color








Buckle Specular







buckle Color







Bandana Specular






Bandana Color







































Horse textures for demo reel pt.2

The HD video of the horse can be fround here http://www.vimeo.com/14995713

Here are all of the textures i made to bring the horse to life.



The Saddle Color


The Saddle Specular Map

Saddle Bump Map


Mane Specular Map

The Horses Mane

The Texture Uv's

The Normal UVs



The Normal Map

The Specular Map

The eccentricity Map


The Saddle Uv map

The colorMap




















Thursday, September 16, 2010

Demo Reel Pt.1 and Pt.2

Here is my demo reel. Pt.1 Is here in HD http://www.vimeo.com/14712636 and Pt.2 is here in HD http://www.vimeo.com/14995713 .

Monday, July 12, 2010

LECHUCK MODEL ROTATION

Heres the full model video, CHECK IT OUT!
http://www.vimeo.com/13282808

lechuck Model Comparison

This is the High poly....
this is the lowest poly..



These pictures compare the higher (animated) version of my model compared to the bare bones lowest poly version of my model. The lowest poly model has 10659 polys, the highest has 26779 polys.

Wednesday, June 9, 2010

Horsey!

From start to finish this model took 10 hours. Rendered in maya With normal Map Applied






















Thursday, June 3, 2010

Spider

My Latest Work in ZBrush. Took 10 Hours in total.
Rendered in maya with a normal map applied.